22/08/2017 - The Council of Fate (Normal Mode Tartaric Depths) is now being recognised properly. Sessions that contain these kills will be reparsed so that they show up!
06/07/2017 - We've made some changes to the database backend for PT to hopefully end the 'read past the end of the stream' errors. If you continue to see these, please let us know via email or in game!
29/06/2017 - The team of turtles that look after the leaderboards have had their caffeine intake reduced after switching values for Beruhast and Ereandorn around the wrong way... leaderboards should be calculated properly once again.
21/06/2017 - Entries for iRoTP have been added - logs should now read correctly.
Turtle task list:
Detail pages designed specifically around support classes
Tracking of buff and debuff stacks
Hybrid HPS/APS graphs and tables that show total output for healers who also increase player absorption
Statuses and historical logging for sessions
In-depth encounter information and breakdowns, separate from the encounter overviews
Creating a section within an encounter for 'mechanic failures', to see who has failed to avoid or follow specific mechanics
Guild administrators should also be able to change encounter privacy, not just the original uploader
Links to make all encounter public or private within a session from the detail pages
Some errors are popping up when a session has been uploaded twice and some encounters are recognised as duplicates.
A fix will go in for this, but to avoid this in the future, please upload via FTP
Searching for an encounter by name hasn't been updated to show the difficulty options if you use the search box up the top of the site
If you upload a session that spans more than 24 hours, the order of the encounters may get mixed up due to them being sorted by time, rather than date.
For now, work around this by splitting the sessions up so that you don't cover more than 24-hour periods.
Wild Growth and Power Core aren't currently showing up on the Buff/Debuff tracking pages as the debuff portions of the abilities don't actually hit the combat log
Raid buffs that already exist on players when entering combat aren't able to be tracked.. buffs need to be refreshed in combat in order to show up here